Starflight 2 is a space exploration game that contains much of the interface from its predecessor. This includes crew management, ship improvement, resource collection, planet landings, alien diplomacy and exploration of a new galaxy. Much of the gameplay takes place via a standard interface that allows access to ship stations. STARFLIGHT 2. Starflight 2 starts off almost 20 years after the first game with the same protagonist now in a different area of the galaxy. The cowardly Spemin, barely an annoyance in the first game, have obtained several powerful new technologies making them a deadly threat to the continued freedom of your planet in the original sector.
Starflight 2Binary Systems (DOS)MicroMagic (Amiga, Mac)Roland Kippenhan IIIBob GonsalvesMatt CraneGreg JohnsonErol Otus,Release1989 (DOS)1991 (Amiga, Mac)/Mode(s)Starflight 2: Trade Routes of the Cloud Nebula is a 1989 by and by as the sequel to the successful. It features a combination of, and within a futuristic setting. The player commands a spaceship capable of traveling to the 's 150, communicating with or attacking other spaceships, and landing on planetary surfaces which may be explored with a manned rover for plot clues, minerals. And the overall closely resemble the earlier Starflight game, but many new features are introduced including an -based economy, new alien races, and new spacecraft accessories and artifacts. The player is tasked with discovering the ultimate source of the advanced spacecraft technology and unlimited fuel supply which provide a military advantage to the Spemin, a hostile alien race threatening to annihilate or enslave humanity. A major part of the game consists of earning enough money to pay for spaceship upgrades and crew training by engaging in trade and with various alien cultures at their planetary trading posts.Reviews were somewhat mixed.
Designated it the 'role-playing game of the year' in 1990 and praised its playability and vast, immersive, scope. Some reviewers criticized the graphics and sound quality, the handling of, or the repetitive nature of the situations the player encounters.
Landing to collect minerals is a typical activity in the game - but not all planets are equally hospitable.The player begins the game in a called Starport Outpost 1 with a meager allotment of funds for outfitting a spaceship and training crew members in the skills needed to operate it. Crew members are chosen from one of five races, each of which possesses certain strengths and weaknesses, and are assigned to the positions of captain, science officer, navigator, engineer, communications officer, and doctor. Aside from the captain, specialized training is available for each position at a cost that increases in proportion to the amount of training received. Training raises the proficiency at which crew members perform their duties and reduces the number of errors they make.
Spacecraft engines, lasers, missiles, shields and armor are available for purchase at levels ranging from one through five, each successive level representing an increase in the power and the cost of the item. Also available for purchase are cargo pods that expand the spaceship's storage capacity, jump pods (single-use devices capable of almost instantaneously transporting the spaceship to any point within the region), and blasto pods (single-use torpedoes with considerable destructive power). Additional training and spaceship accessories may be purchased at any time throughout the game. ^ Morris, Thomas (April 1990). 'Starflight 2: Trade Routes of the Cloud Nebula'. (119): 98–99.
^ Lombardi, Chris (December 1989). 'Trading Spaces: Electronic Arts' 'Starflight 2 '.
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^ 'Hard Nova & Starflight 2'. January 1992. Wilson, Johnny; et al. (November 1996). P. 128. Luoto, David; Johnson, Greg (1989).
Starflight 2: Trade Routes of the Cloud Nebula (Manual). CS1 maint: ref=harv External links. at. at Hall of Light.